I’m rendering an animation of mechanical parts and components, similar to the YouTube channel Animagraffs like in this video https://www.youtube.com/watch?v=hjsrqMe0B3s The idea is to be able to see the interior of an airplane or machine and put many of the outer layers semi transparent or totally transparent, but I’ve noticed it takes way longer, the GPU has to calculate a lot more, or maybe it is because now some geometry that wasn’t visible now is.
My technique now is using a ‘Mix Shader’ node with a transparent node to dial in how much transparency I want. I’ve also tried the alpha section of the ‘Principled BSDF’ but I think that one takes even longer to render.
What do you guys suggest for faster rendering? And, how can I also group objects to be affected by the same transparency if that’s possible?
Thank you.