Mirroring of details for lock

Forum Archive Mirroring of details for lock

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  • #11141
    flyingmoose
    Participant

      Because of the mirroring in the X axis, the details on the lock bracket are mirrored making them look very symmetrical. Is there a way we can get around this without applying the mirror modifier?

      #52478
      Wayne Dixon
      Participant

        I don’t think so flyingmoose.  I am not a modeler but if you want to add asymmetry I would suggest applying the modifier and then adding the asymmetry as a shape key, this will keep it non destructive.  

        But maybe @theluthier can confirm that I’m not giving you silly advice.  (He is currently having a break for Christmas so he’ll get to this when he’s back on the job)

        Happy holidays.

        #52479
        spikeyxxx
        Participant

          Hi flyingmoose, that is some good advice that @waylow gave you. That way, you will have the most control over the asymmetry.

          Unfortunately, there is no way, that I know of, to assign a Vertex Group to the Mirror Modifier.

          You could make part of the bracket (some vertices) a separate object,(without a Mirror…), but that would be a bit of a ‘clumsy’ way of working, I think.

          You can also use any Deform Modifier after the Mirror Modifier to destroy the symmetry undestructively; for instance a Lattice:

          But in this case, with the lock bracket, I would apply the Mirror Modifier, like Wayne said.

          #52480
          Kent Trammell
          Participant

            Hi @flyingmoose – Wayne gives a great solution for a non-destructive approach to adding asymmetry. Furthermore @spikeyxxx suggesting the lattice modifier is an excellent modifier-based approach to asymmetry while keeping the mirror modifier intact.

            For me though, I like to change the topology of the details for dents and dings in different places on the lock so I choose to move forward destructively on pieces like the lock.

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