Mirrored linked objects flip in Edit mode vs Object mode

Forum Archive Mirrored linked objects flip in Edit mode vs Object mode

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  • #10500
    amazinglarry4tw
    Participant

      Confusing title, I know… I apologize in advance, as a Blender noob I may not have the right terminology but I have been following the Modeling, Texturing and Shading a Treasure Chest in Blender 2.8 course and I’m stuck on the Modeling Wood Details part, specifically where it comes to sharing object data with the wooden planks and applying the duplicate modifier to the linked objects.

      I follow these steps in Object mode:

      1. I remove the backside planks
      2. select all 4 of the front planks
      3. ctrl+l and link object data.
      4. I then select the top plank, and add a mirror modifier on the Y axis and it properly mirrors to the back side of the chest after I use the ‘dropper’ to choose the rim.
      5. I then hit ctrl+l to link the modifiers, and all planks appear on the backside (screenshot 1)
      6. I select the bottom plank (screenshot 2)
      7. I hit tab to enter Edit mode

      As you can see, for some reason while in Edit mode, the other 3 mirrored planks appear on the wrong side of the chest, but they appear in the correct place while in object mode.  This is disconcerting (to say the least) as I am afraid to progress further suspecting I have done something horribly wrong.

      I’ve tried restarting Blender several times (as well as restarted my machine, in case anything got whacky). 

      I’ve also tried unlinking all the planks and starting fresh, but to no avail.  This phenomena only occurs after the mirror modifier has been applied.  

      Any help is appreciated.  Thanks for your patience!

      Screenshot 1

      Screenshot 2

      Screenshot 3 (weird nonsense)

      #49273
      spikeyxxx
      Participant

        Make all the planks on the front ‘Single User’. (Search, or Object > Relations > Make Single User > Object & Data). If you use the Search, you will also have to check Object Data on the little pop-up on the bottom left of the 3D Viewport.

        Now apply the rotation of all those planks; select all the planks on the front and then press CTRL A > Apply Rotation.

        Re-establish the links.

        That should solve your problem. (Hopefully…)

        #49274
        amazinglarry4tw
        Participant

          Hey @spikeyxxx thanks for the reply!  One mistake I was making was the Single User — I was doing a search for Unlink Connection (which obviously wasn’t working). 

          However, I’m still running into the same issue.  I selected all the front planks and made them single user, selecting Object & Object Data.  Selected the front planks and applied rotation, linked them (and they all reverted to the same rotation).  I applied a mirror modifier to the linked planks and applied the modifier link.

          Then as soon as I start rotating any of the front planks on the X or Z axis and go into edit mode, the same behavior crops up.  Here are some screenshot showing the steps:

          Unlinked (Single Users) and applying the rotation transform

          Linking Object data (rotations clear)

          Linking Object Data and applying a mirror modifier to the top plank

          Applying Modifier Link

          Rotating the bottom plank 180 degrees on the X axis

          With the bottom plank still selected, pressing Tab to enter Edit mode

          #49275
          spikeyxxx
          Participant

            @amazinglarry4tw Well, I get the same strange behaviour.

            I must confess, that I never used Linking, because I was afraid of it;)

            It could be that we shouldn’t worry about the Edit Mode strangeness?

            Maybe we should summon the Master.

            @theluthier Kent, what is going on here?

            #49276
            amazinglarry4tw
            Participant

              @spikeyxxx Part of me is glad it’s not just me hahah… but I was hoping I was doing something wrong that was easily fixed.  I wonder if it’s a weird Blender bug with 2.8?  And yeah, hopefully it doesn’t matter in Edit mode, and I could continue without future repercussions… but I’m nervous about getting to a point where it’s not fixable when trying to unwrap UV’s or something else.  Hopefully we can get some clarification of what’s going on here.  Thanks again for your help!

              #49277
              spikeyxxx
              Participant

                @amazinglarry4tw It actually could be a weird 2.80 bug.

                I’ve tried this in 2.79 and it seemed to behave as expected.

                Strange things…

                #49278
                amazinglarry4tw
                Participant

                  @spikeyxxx Looks like it is – I submitted it to Blender and it looks like we got some confirmation. The case is here: https://developer.blender.org/T68097

                  Hopefully it’s resolved soon. Thanks again for taking the time to look into it!

                  #49279
                  spikeyxxx
                  Participant

                    @amazinglarry4tw Great, you think it’s you and it drives you crazy…and then it’s just a bug;)

                    #49280
                    mechatronica
                    Participant

                      It’s a relief to know I’m not the only one having this problem, I tried the your solution, but it clears the rotation and soon as you add the rotation back it starts that flipping in edit mode again, it seems to be a bug with mirror modifier and the ‘individual’ rotation of the linked objects. So the only way is to make all the objects single user then use a mirror modifier.
                      ps: Sometimes your work around works and sometimes it doesn’t, but thanks for keeping in the loop and letting me know.

                      #49281
                      sheila5
                      Participant

                        single user solved it for me, thanks

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