Minute 14:53 – VID UPDATE: “Normals” is now a Modifier → Normals → Smooth by angle

Forum Archive Minute 14:53 – VID UPDATE: “Normals” is now a Modifier → Normals → Smooth by angle

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  • #20357
    aworkofmarc
    Participant

      #95602
      aworkofmarc
      Participant

        However… It’s not doing anything –even when I stack it to be the first modifier

        #95603
        Martin Bergwerf
        Participant

          First set your Object to Shade Smooth, then Add the Smooth By Angle Modifier…

          But it’s a lot faster to just set the Object to Shade Auto Smooth, Blender will Add the Modifier for you.

          #95604
          Omar Domenech
          Participant

            It will also depend on your geometry. You might have errors in your mesh and then it wont work properly. So if things aren’t working, post screenshots so we can help you diagnose a problem if any comes up. 

            #95605
            aworkofmarc
            Participant

              Tried both suggestions.. no change. However then… I noticed I had the cartridge visibility turned off.  Oops. But now when I turn that on things get even more wonky. So must have been an accident, slip of the hand… bc (arrrgh) on closer inspection I see the Cartridge and the Console are exact duplicates –just one console has the cartridge and one console no cartridge. Making matters worse. The arrows, circle were added to the no console with no cartridge –So I guess I have to delete the console with no cartridge, backtrack and redo the arrows, circle. And THEN come back to address this smooth shading. 

              #95606
              Amine Mana
              Participant

                Thank you ^^

              Viewing 6 posts - 1 through 6 (of 6 total)
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