Mindblown by this

Forum Archive Mindblown by this

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  • #11290
    Hadas Noam
    Participant

      Man, this video blew my mind. thank you Kent!

      Question – if you were to take this asset into Unity, can you reuse the shader somehow, or do you need to recreate it? What about when uploading to Sketchfab?

      Thank you,

      #52958
      Tomas Plasil
      Participant

        Hi….You can bake shader setup into PBR textures. Then you can import those to unity.

        #52959
        Kent Trammell
        Participant

          @zinnfandel Well thanks! I aim to blow minds 😅

          You certainly can export this treasure chest and its textures (maybe materials too?) to work with Unity, Sketfab, etc. As Tomas points out there’s a little conversion work that needs to be done, relative to every situation, but it’s very possible. Check out this course/lesson from @jlampel to get an idea of the process.

          #52960
          Hadas Noam
          Participant

            Awesome! Thank you both. 

            #52961
            cooljjj33
            Participant

              Hi, 

              The folks at Blender are also working on the USD exporter which will have some material support as well, it’s still a way off but looks promising.

              https://code.blender.org/2019/07/first-steps-with-universal-scene-description/ 

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