Materials -> where to start?

Forum Archive Materials -> where to start?

Viewing 7 posts - 16 through 22 (of 22 total)
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  • #70231
    spikeyxxx
    Participant

      The main thing is to not use Bump Only in the Material Settings:

      I also used Adaptive Subdivision (Cycles Experimental!), but as long as you have enough Geometry, this should work.

      #70232
      spikeyxxx
      Participant

        would you give me a hint on where to start?

        Like  said before, Lance Phan has some great beginner’ videos, for instance: https://www.youtube.com/watch?v=CoCDbCbeiAk&list=RDCMUC6JnHy5VqJ4fQ_PfrgsRnWg&index=23

        But you might want to start with some simpler videos he made.

        #70233
        Vue Thao
        Participant

          😆 That’s the first thing I ever hear people say about him. 

          Okay besides Andrew Price…

          Please check out this guy too. Probably his method may pint your interest in materials for gaming.
          https://youtu.be/5EKnEIo8rHc

          Here’s a video he talks about displacement. Make sure you follow along with his tutorial. 
          https://youtu.be/yrMee2gcS20

          #70234
          Kent Trammell
          Participant

            I’ve got some good news and bad (less good?) news. In the portrait course I’m recording I teach procedural clothing / fabric creation in detail:

             There’s only one caveat: The procedural weave pattern I created myself and will be part of the course source files as a node group. BUT I…well…still don’t understand the math that goes into generating the pattern 😅 I was able to piece it together well enough based on Simon Thommes’ course and this video from Erindale. However I regrettably don’t understand the math enough to teach it myself. This is the weave pattern node network ONLY 😳 :

            With that said, I teach everything else about the material in-depth: Coloration, soft effect via fresnel, adding fuzz particle system.

            Maybe this part of the course will be perfect for you!

            #70235
            Adrian Bellworthy
            Participant

              This is truly epic @theluthier , the clothing looks almost human also. 

              You even managed to keep the nodes organised.

              #70236
              Kent Trammell
              Participant

                You even managed to keep the nodes organised.

                Thanks for noticing! I finally committed to keeping my materials organized for this (and future) courses. It’s about time, right? 😬

                #70237
                tobles
                Participant

                  @theluthier,

                  that’s real good news. I’m always looking for clothing stuff done with blender and I’m glad it’s in this course too.
                  Till now I was waiting for this course very impatient, but now I’m like:

                  Greetings,
                  tobles

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