We’ll try this again.
CGCookie has been eating my replies.
Here is the link.
You’ll have to select all the cheerios objects, “delete all bakes”, and probably grab them, start to move them but press ESC before the move is complete, then bake everything again.
In the physics tab.
That gets the vertex paints right.
In material preview or render preview I get what I expect.
The render view has all the Cheerios.
Edit: Hey, the post worked!
I just want to say thanks again for everyone looking at it!
Edit 2: I’m really going to miss having my own static I.P. when I move.
I don’t know if it makes a difference, but this was done in Blender 3.6.