Matching surrounding topology question

Forum Archive Matching surrounding topology question

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  • #8101
    hexdump
    Participant

      Hi,

      I have noticed that you ussually built new topology following surrounding topology. For example when creating the mouth and you create some edges on the top lip to match the ones on the botton lip. What is the main goal for this? Do you do this to facilitate the creation of mesh quads? 

      Cheers.

      #28162
      Jonathan Lampel
      Participant

        Hey, that’s exactly right! Having the same number of vertices on the top and the bottom usually makes it easy to connect the two with quads. It’s also a habit for facial features like the mouth and eyes, since it makes the rigging and animation process easier because they line up exactly when closed. 

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