Match your favorite lighting example

Forum Archive Match your favorite lighting example

Viewing 15 posts - 91 through 105 (of 117 total)
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  • #31747
    Kent Trammell
    Participant

      Welcome to the thread @axelfenix! It looks like you rendered 2 different models in the same scene. As in, excellent light match 👏

      Thanks for sharing! I dare you to do another one 😎

      #31748
      Kent Trammell
      Participant

        Heh no worries. I guess I’m ok with you missing 1 stream….

        Compositing is super powerful. It’s pretty amazing how talented compositors can take ok, even poor quality assets and make a convincing composition out of it. Sean Kennedy is one of those.

        #31749
        Omar Domenech
        Participant

          @theluthier  This exercise has proven to be very fun and educational, I’d like to take it up a notch. Do you mind if I use this model?

           

          Pre-posed, default material, everyone has access to it. Using this model, make up your own lighting scheme, camera placement, compositing and composition. No reference, just your judgement. Endure the pain of making endless tweaks, because an artwork is never finished, only abandoned. 

          #31750
          Omar Domenech
          Participant

            I had a go at it. It’s weird without any reference, you don’t know how it turned out just be judging it yourself. 

            #31751
            Kent Trammell
            Participant

              Taking it up a notch @dostovel – I like it! And yes of course you/others can use the creature model. Do I understand the point to be applying what we’ve learned from imitation?

              I like your go at it. It’s interesting, where it seems like a lot of light sources (4 to my count, is that right?) but a lot of the model is still shrouded in shadow. Makes for a mysterious effect.

              #31752
              Kent Trammell
              Participant

                Did another one today. What I liked about this goal was that if felt like “painting with light”. In this case I didn’t give any usual thought to key light, or sunlight, or environment light. It was just an exercise in placing a bunch of very saturated spot lamps all around the subject – 7 all total, which I’ve never done for a single character.


                If you’re interested, here’s a gif showing the seven lamps that got me close:

                #31753
                Omar Domenech
                Participant

                  @theluthier How do you make those gifs you post on Twitter and here? Those are a great way to show stuff. 

                  The lighting looks awesome. More evidence that you can have and awesome model with awesome topology with great shading and it can all fail miserably if you don’t light it well. And on the other hand you can have a low poly model with a white default material and it can come to life with great lighting as well. So 👍🏼👍🏼for lighting. 

                  #31754
                  Kent Trammell
                  Participant

                    @dostovel I use Camtasia which I used to record tutorials with. I discovered it’s got a very capable/convenient gif export option. So it’s quick and easy 1. Screen recording 2. video editing 3. gif export. But surely there’s several free and/or web based versions out there too.

                    Heh you made me think of a new challenge: Make the default cube as pretty as possible with lighting only 😅

                    #31755

                    For Class BC4-1810. Will need to credit the artist, who made the Girl Bust Marluz_yaphets  from blendswap and Dan Crossland for his lighting setup. 

                    #31756
                    Chris Carroll
                    Participant

                      It’s not the most impressive lighting for this character, but here it is…

                      #31757
                      Kent Trammell
                      Participant

                        @sirchced Brilliant match, Chris. I like how you matched the surface bumpy texture as well. My one critique is that the white light from screen-left and the yellower light from screen-right look more like rim-lights in the source image – meaning it’s a shaper crisp focus on the edges. But a tweak like that would only take it from like a 9.5 to a 10. You’re super close! Good stuff 👏

                        #31758
                        Jasmine Wongus
                        Participant

                          Oh!! I’m doing a 30-day lighting challenge, Kent, and I think I want to try that cube idea you said a little while ago! I have nothing I want to model, so why not some lighting? XD I’m…so bad at lighting still, so I wanna complete this challenge for myself!

                          I had no idea you used so many lights for one of the character models–I’d been afraid to use more than three!

                          #31759
                          Laslo Scotton
                          Participant

                            Went along the lifestream.

                            #31760
                            Omar Domenech
                            Participant

                              @theluthier I loved the stream, and you know I like lighting, and all the techniques on the procedural sparks and the bloom and the light bouncing and everything naturally inspired me to try and quickly do some experimenting of my own. 

                              #31761
                              Kent Trammell
                              Participant

                                You know I like your lighting, sir. This looks awesome! How did you do the swirly background pieces? They almost look like VR pen scribbles. Really neat effect.

                              Viewing 15 posts - 91 through 105 (of 117 total)
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