Map Range Node?

Forum Archive Map Range Node?

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  • #18809
    Eric Szabo
    Participant

      The idea is to make a mask for the pebbles. Please explain why the map range node is chosen, valued at 10, and plugged into the factor to accomplish this.

      #89668
      Martin Bergwerf
      Participant

        Hi Eric,

        Like you say, it’s a choice. The Output of the Color Ramp doesn’t reach 1, because the white was changed into a grey. For a Mask you want black and white Values (and often not much in between). An alternative to the Color Ramp in this case, would be a Math Node set to Multiply by 10. This would do the exact same thing.

        The Values then are between 0 and something around 9 or so, but the Mix Shader Clamps its Input (Factor) between 0 and 1.

        #89669
        Omar Domenech
        Participant

          Yeah as Martin says, there are so many ways to accomplish the same thing, the way you go about it comes down to personal preference. If your like many of us and consider the Map Range node to be a creation of Satan himself, trying to get my head around it I once asked JL if he could go deeper into how it works and he made a video for it. I’ll leave the link if you’re interested and haven’t already seen it:

          https://cgcookie.com/lessons/bonus-understanding-the-map-range-node

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