Manu’s Human progress

Forum Archive Manu’s Human progress

Viewing 13 posts - 1 through 13 (of 13 total)
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  • #14536
    Manuel Beck
    Participant

      I thought I’d share my progress of the HUMAN course so far by @theluthier . I worked on it mainly on the weekends and before work, after work and in between work, whenever I found the time, basically. So now I’m pretty exhausted and will probably take a little break before I tackle clothing, texture painting, materials etc etc. But I can say without a doubt that this course is amazing, I still can’t quite believe I actually made that. Thank you for putting so much work into this course!

      #71598
      Manuel Beck
      Participant

        #71599
        Vue Thao
        Participant

          That’s some texture. 🙂👍

          #71600
          Kent Trammell
          Participant

            Thanks for starting a progress thread! I love watching these take shape. I also love the pore depth shader for some reason…I guess portraits have turned me into an SSS junkie 😅

            Keep up the good work!

            #71601
            Manuel Beck
            Participant

              #71602
              Kent Trammell
              Participant

                Your skin shader is taking shape! Maybe too early to tell at this point but my gut tells me the utility maps are a touch too strong. Ultimately you want SSS + geometry doing most of the work with some subtle assistance from the util maps.

                But I only say that as something to keep in the back of your mind as you continue developing.

                #71603
                Manuel Beck
                Participant

                  Thank you and I agree. It’s all a bit too strong at the moment for my personal taste, but like you said several times, better make it too big and too strong at first, you can always dial it down. Once I’ve got hair, better lighting etc I’ll try to make everything match

                  #71604
                  Manuel Beck
                  Participant

                    I’m sharing this to remind myself that this is all sorts of wrong, haha. It can only get better from here. I went a little overboard with the eyebrows and my tweaks on the skin shader also just don’t look right anymore. But I’m trying to archive these “fails” as well, you can only grow from them. 

                    #71605
                    Manuel Beck
                    Participant

                      Another day, another edit. I’ve tweaked the eyebrow shape, but I’m still not happy with it. They look fake, like a wig. An eyebrow wig. And it’s not just the material, it’s also the placement. I’ve revisted my skin_color texture paint. Also not happy with it, haha, but I’m having fun experimenting a bit at this stage. I definitely think that in the end I won’t be striving for a hyper realistic portrait, but more for a mix. We’ll see how it’ll develop. I’m a little afraid of advancing to the beard and hair stage, after my not so great job on the eyebrows so far. 

                      #71606
                      Manuel Beck
                      Participant

                        Some progress on my HUMAN. Played around a lot, experimenting. This is a lazy first attempt at a beard, definitely gonna groom it more, but I really like where this is going. 

                        #71607
                        Manuel Beck
                        Participant

                          Having all sorts of fun with hair and test renders today

                          #71608
                          Michael Joseph
                          Participant

                            Amazing job! 

                            #71609
                            Manuel Beck
                            Participant

                              thank you, @mrsiryoseph !

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