Making a Skull cap in 2.82

Forum Archive Making a Skull cap in 2.82

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  • #11909
    Chuck Shultz
    Participant

      Ok this is weird…

      working on a head cap I made from a character head. Did all the usual Shift-D, separate… and looks ok in Edit mode but when you go to object mode you get this…. was thinking origin is messed up but resetting origin either in object mode or in Edit mode does not seem to make the ball and funny mesh go away….

      any suggestions…

      thanks

      #56364
      Chuck Shultz
      Participant

        oh I also tried applying the locations and transform all and those did not work….

        #56365
        spikeyxxx
        Participant

          With a difference between Object and Edit Mode I’d look into your Modifiers; do you have a Particle System on the scalp maybe? Or something else that could be causing it? You are using at least 1 Modifier: what is it?

          #56366
          Chuck Shultz
          Participant

            Will look at that but I bet It is the Beard Hair Particle that is being transferred from a face or vert in the beard of the head I created this from that is crossing over…. Txs

            #56367
            Chuck Shultz
            Participant

              Yep that was it….. particle system for the beard and mustache were still in it… got to close to them when I blocked the cap off..

              Thanks again…. why I love CG Cookie…all the help and good tutorials…

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