Low Poly Retopology

Forum Archive Low Poly Retopology

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  • #10032
    Kyle Manning
    Participant

      Hi everyone,

      Is there a rule of thumb for a poly count or vertex count that constitutes a low poly count.  I know this depends on the complexity of each object.  Just looking for some sort of guide.

      I also understand that the reason for low poly is to not create a mathematical burden on the rendering engines (i.e. Blender, Unity, etc.)

      However, for example, is there a total number of of combined scene object polys that I should consider as a limit if I make a Unity game?

      Thanks in advance.

      #41848
      Luca Pasqualini
      Participant

        I have not an answer that is correct, but I doubt it even exists.

        I can tell you what I do (with Unity).

        For important objects, around 10.000 – 15.000 (max 20.000) tris ( example: tower, helicopter, tank, everything that moves, comprehensive of all possible variants).

        For environment (of course, modular), 200 – 600 (max 1.000) tris.

        For character: TBD,  I haven’t done that yet.

        I’m doing this for a PC/Console build, and you should really take the target platform into account when deciding the “quality” of your work. For phones you want few triangles, smaller textures and less code (if possible).

        #41849
        silentheart00
        Participant

          Characters are around 25k polys.

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