Forum Archive › Lost while mirroring one foot to other
https://screenrec.com/share/RkCdJqHtoc
@wayne @tanya53
at the end i got the result but its no where closer to what is in the class ,i rigorously want to achieve that by following that specific process as i aiming for the bigger picture and long term goas.no point manipulation from this stage.
But definitely i did manipulate the figure in comparison to what figure i am getting after doing 1.3/2.
My quires are
1-as mention above what is current value mean
which is already there for the left foot after paste mirror or what we are getting after dragging the left feet backward for the 1st keyframe of left feet
2.what is the exact algorithm
current value – 1.3/2 or current value-(-1.3/2)
and what is the algorithm when we are dragging the feet forward in 2nd last key frame
current value+1.3 or current value-(+1.3)
3.and i opted to copy the Ik_feet_R and pasting the mirror by selecting Ik_feet_L,is that fine or not
Ans Q.2-i am using 2.8
yes , i opted to copy the Ik_feet_R and pasting the mirror by selecting Ik_feet_L,
Ans Q1-i will share the link,when i will attempt the same next time,but i did offset the same .may be i got it wrong.
@wayne @tanya53
can you plz guide me through copying keyframes from one arm and pasting mirror to the other.
anything different for version 2.8??
because after setting keyframes for one hand. when i am trying to paste mirror to the other its showing error as there is no keyframes before.
https://screenrec.com/share/OKGElLwBo5 PFA link for reference.
and plz do share what is constraints ,which you are mentioning while doing -1.3/2 ??
i hope after resolving all these queries i will be done with Rivet walk cycle, then i can jump to body mechanism
can anyone help me on my above queries plz
Hi –
I think that. when Wayne does these he keys everything in the first frame, then you can paste and flip wherever after that. To fix this go to frame one and insert rotation for the hand with the error, then you should be. able to copy. the flip. wherever you want it. to be or just insert rotation and then paste the flipped. Good luck.
Thank you.
@tanya53 @wayne
Plz help me in my previous queries plz, which i am mentioning below again
at the end i got the result but its no where closer to what is in the class ,i rigorously want to achieve that by following that specific process as i aiming for the bigger picture and long term goas.no point manipulating from this stage.
But definitely i did manipulate the figure in comparison to what figure i am getting after doing 1.3/2.
https://screenrec.com/share/RkCdJqHtoc%E2%80%8B%E2%80%8B%E2%80%8B%E2%80%8B PFA link for reference
My quires are
1- what is the current value exactly??
which is already there for the left foot after paste mirror or what we are getting after dragging the left feet backward for the 1st keyframe of left feet
2.what is the exact algorithm
current value – 1.3/2 or current value-(-1.3/2)
and what is the algorithm when we are dragging the feet forward in 2nd last key frame
current value+1.3 or current value-(+1.3)
3.what is constrain ,which you are mentioning at -1.3/2 stage
@shuba please read the above message again, this is the instructions. In your videos you are not doing any of these things that I have mentioned.
“Current Value” means the value that is there before you edit it.
In your video you can clearing this value and pasting (-1.3/2) into that value on every keyframe. (ie – you are shifting every keyframe back to -0.65) but you should be subtracting this value from the value that is already in the channel.
Now why can’t you copy and paste? That is because you don’t have any channels to paste to so Blender doesn’t know what you want to do. In the video I explain that I deleted all the keyframes EXCEPT the first frame so “it has channels that it can paste to”.
But when you copy and paste make sure you do it in the VIEWPORT not the Dope Sheet or Timeline.
Also my handle on this site is @waylow, you have been notifying another user that is called “wayne”.
I can imagine that they would be rather confused right now.
Thanks waylow, thats what I am wondering why i am not getting your timely reply , I thought to myself maybe because i am asking too many goofy questions. I was literally bashing myself
I got your point regarding Current value in Y location for left feet.
My concern is,
1-when we paste mirror on to the left feet, there is a value generated in Y location.
2-but when we drag the left feet back for translation, there is a new value generated in Y location.
here which one you refer to as current value
2nd ly
Regarding copy and paste mirror, i am asking for the ARMS .
we did set keyframes for one arm ,but when we copy and paste mirror to the other arm. Its showing error as there is no keyframes on the arms which we are targeting for paste mirror. what need to be done in that case??
3rd
what is constraint which you are mentioning while doing -1.3/2
4th
i-My mouse should be in dope sheet while selecting all the keyframes,
ii-mouse should be in Action editor while copying all the keyframes and should paste it by hovering on viewport .
Is that good to go??.
Hi Subha,
I am in a different time zone to you, therefore I cannot answer your questions in the middle of the night while I am asleep.
Please be patient and just relax. All of this stuff is complex so it is natural that you will not understand it straight away.
Here is the main thing that you are not understanding each time I am responding.
You need to copy the POSE in the VIEWPORT and paste the mirrored version in the VIEWPORT. However, you also need to make sure there are channels to paste into, otherwise you will get an error. (this is what is happening with your arm there are no channels to paste into)
I would suggest that you watch this course first which explains all the things that you are struggling with.
https://cgcookie.com/course/fundamentals-of-animation-in-blender-2-8x
And then come back to the animation bootcamp.
Hi Subha.
Please see at the very bottom of this thread. I responded yesterday.
when i have copied Ik_feet_R and paste the mirror to the Ik_Feet_L by selecting Ik_Feet_L.it has give the result as per the tutorial.
just to make mention of this underscore L ( _L ) is not what blender wants to see in the naming…
it needs to be dot L ( .L )
Hey Mark, that isn’t quite right.
Blender will accept .L _L .R _R as well as lowercase .l _l .r _r
It also works if these are at the front of the name (prefix) rather than a suffix.
However, the most commonly adopted convention is the .L and .R (suffix)
I believe this is because it is easiest to read.