Losing quality when baking

Forum Archive Losing quality when baking

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  • #88610
    Harris Clook
    Participant

      Just a quiet update – I have gone back and fixed the issues I was having in this thread. It’s been a real head scratcher, but I did it via creating a new uv map and rescaling the offending uv’s. There are some miiinor spots where there’s pixelation, but it’s hardly an issue and I doubt anyone would be able to tell if they haven’t been looking at this for as long as I have. And now I have a full texture set of baked images for noodlehead – aside from a few outliers that have special proprties where it’s not worth creating an entire baked image just for one or two small details. Cheers!

      Another note on the material blackout issues I was having a while back, it could have been that my gpu was running out of memory. I had a baking issue today where things were resulting in black. I looked through the system console and it was saying “system is out of gpu memory”. It turned out that I needed to use the cpu to bake them instead. Next time I get a material blackout, I’ll try changing to cpu and let you know if it does anything – just so you can forward this info on to any other students!

      #88611
      Martin Bergwerf
      Participant

        That’s great! I’ll try to remember that GPU Memory Baking issue; I’m sure we’ll encounter that again.

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