Lighting on my reto model inverse…

Forum Archive Lighting on my reto model inverse…

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  • #7634
    Ibrahim Al Kathemi
    Participant

      so everything went smooth until I realized that my reto model has other lighting than the sculpted model. As you can see in the picture, right is my sculpted rock and left is the reto-rock. The lightning is places in the right top corner.  This is only in texture view port. How can I fix this?

      #27406
      Kent Trammell
      Participant

        It looks like your mesh normals are inverted; meaning the faces are facing inside instead of outside. Try tabbing into edit mode, selecting all vertices, and hitting CTRL + N. See if that flips your faces the right way and eliminates the weird shading.

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