Trying to use the asset library for the first time, so I am a noob at it and I am apologizing in advance if anything I ask seems dumb. With that said, is there a way to make an object (asset) local or use a library override and keep the transforms?
I built an entire scene using linked assets so I could just modify the asset library and have every object in the scene update automatically, which worked great at first… but now I see how limiting that is – like I cant even modify a color of one of the assets… so I want to make them local or override them so I have full functionality again, however when I make them local or use a library override, all of their transforms reset and it screws everything up.
This becomes even more troublesome when using a linked asset that is a collection with multiple objects within it because every object resets its transforms.
I assume there is some easy way to override or append (make local) the already linked asset while maintaining the transforms, kind of like how you can un-parent an object and keep offset/transforms, but I just cant see it and it is driving me nuts, can anyone help me out?
Thanks.