Hey @techworker1 ,
here’s a tip; if you use something like the following setup:

you can see the output of a Texture, or in this case the output of the Texture after it went through the Map Range Node.
You’ll find that the Musgrave Texture can actually output values outside the [-1, 1] range!
See the effects of the Map Range in real displacement.
Can be used in many situations, where you don’t know what is happening with the values.
Hopefully, in the future, there will be something like the Spreadsheet, for Shader Nodes, but untill then…