Hi guys. Last post I did here really helped me so Thank you before everything else.. I did my retopology and started texturing this guy. Ran into a problem that I’ve had many times before and never found an answear to it. When I plug the normal map in Cycles Principle shader I get this funny cubic shadows on the model. Never found out how to fix this. I uploaded a screenshot with a circled area. If somone could give me some tips of what might be causing this because I’ve had so many times this problem and never got around it.
Thanks CGCookies!! Yum Yum!