Knees in front orthograhic view reference image lower than in right side view

Forum Archive Knees in front orthograhic view reference image lower than in right side view

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  • #12709
    Ingmar Franz
    Participant

      You’re absolutely right @theluthier in pointing out that the 3D artwork should be the main reference. We’ve discussed it already earlier here on CGCookie (for example in the context of a robot character here) that front and side views often don’t match exactly as it is the case here too where the knees of Piero in orthographic front view are significantly lower than in side view which served as the positioning of the knees along the local/global Z axis. But the real beauty of the model comes from the colored 3D artwork.

      PS: Coming back to a model after a certain time also helps. My second try with Piero looks way better! Posts coming soon.

      #60245
      Kent Trammell
      Participant

        Welcome back to the project! Can’t wait to see your imminent posts 👀

        #60246
        Ingmar Franz
        Participant

          The bird is looking much better than on my first try. I hope to be able to post the sculpted bird already today 😀!

          #60247
          Ingmar Franz
          Participant

            Just a quick preview 👀:

            #60248
            Kent Trammell
            Participant

              Looks like the tutorial to me! Remind me: Is sculpting something you’re less comfortable with?

              #60249
              Ingmar Franz
              Participant

                It was less comfortable to me. But coming back to this after the hard surface modeling of the backhoe project makes it suddenly feel much easier 😀. I’m thinking of modeling a partner to Piero in Blender 2.9 after having finished this here. 

                And here are the toes:

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