Kent, how do you achieve the gizmo_normal image that you use here, one that has the scratches within? For my dear life I…

Forum Archive Kent, how do you achieve the gizmo_normal image that you use here, one that has the scratches within? For my dear life I…

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  • #4284
    ondrejg
    Participant

      Kent,
      how do you achieve the gizmo_normal image that you use here, one that has the scratches within? For my dear life I cannot figure out how to have the scratches image included in the normals image and not just a plain purple image of sorts, if you get me? Great tuts otherwise, much appreciated!

      #22269
      Kent Trammell
      Participant

        Thanks for watching!

        If you’ve seen the sci-fi helmet shading course (https://cgcookie.com/lesson/painted-metal-wear-tear/) I used the same technique from that lesson to layer the scratches together with photograph textures and Cycles nodes. Then I baked all the scratch detail into it’s own normal map.

        #22270
        ondrejg
        Participant

          Excellent! Only finished the Fundamentals a moment ago and will now go to that Sci-fi Helmet course! Great work on these tutorials Kent. And these Fundamentals, oh they were sooo needed!:) Thanx for the reply! Happy blending!

          #22271
          hkr86
          Participant

            Thank you for asking this question I was wondering to, and I’m looking forward to taking the Sci-fi Helmet course. and also thanks to Mr. Kent for these helpful courses!

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