I got the hull pretty much worked out. Made a skechfab to view the wireframe and metcap and there are some issues to iron out but overall it was a challenge to work with the shrinkwrap and ironing out several issues already with more to iron out.
I shifted things to better suit the geometry. I was going to make the inner door for the main door but we’ll see.
I found after I added some extra edge loops it affected the shape and shading. I experimented witrh smooth vertices and that helped a bit but adding a solidifer is something I didn’t think of.
Addig the square pod bay on the bottom was tricky and the topology went a little crazy and that’s another area to ry and clean up. Shrinkwrapping has it’s limits and I probably didn’t use it properly and applied it to soon. So. I added a shrinkwrap with vertex group around those areas and it did a little bit better. I was thinking that whatever I do like a render or animation there won’t be a close up to be able to really spot the flaws, lol. But I d want to make it as clean and lumpy free as possible 8^]
Thanks guys!
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