Jupiter 2 update

Forum Archive Jupiter 2 update

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  • #16591
    Brad Wheeler
    Participant

      I got the hull pretty much worked out. Made a skechfab to view the wireframe and metcap  and there are some issues to iron out but overall it was a challenge to work with the shrinkwrap and ironing out several issues already with more to iron out. 

      I shifted things to better suit the geometry. I was going to make the inner door for the main door but we’ll see.

      https://sketchfab.com/3d-models/jupiter-2-3-dfb53c3091f84933ae7a98455bdd744f

      #80128
      Omar Domenech
      Participant

        Reflections in your geometry are looking fairly nice. 🤙🏼

        #80129
        Martin Bergwerf
        Participant

          Doesn’t look too shabby Brad 👍🏻

          There are indeed still some shading issues, especially around the holes and those are notoriously difficult to iron out,

          but the main thing, is that it looks paperthin…try adding a Solidify Modifier maybe…

          #80130
          Brad Wheeler
          Participant

            I found after I added some extra edge loops it affected the shape and shading. I experimented witrh smooth vertices and that helped a bit but adding a solidifer is something I didn’t think of.

            Addig the square pod bay on the bottom was tricky and the topology went a little crazy and that’s another area to ry and clean up. Shrinkwrapping has it’s limits and I probably didn’t use it properly and applied it to soon. So. I added a shrinkwrap with vertex group around those areas and it did a little bit better. I was thinking that whatever I do like a render or animation there won’t be a close up to be able to really spot the flaws, lol. But I d want to make it as clean and lumpy free as possible 8^]

            Thanks guys!

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