Hah yes, I get that with Vivi!
Yesterday I tried to combine noise textures to displacements and also used subsurface scattering with a blue tint, rendered a bit longer then. A few tweaks later I improved my snowman more 😀
I see why the middle ball is more noisy than the rest. I used the object as mapping for the noise and the middle topology is one subdivision modifier higher, so more fine snow-detail. Could just apply one more SDM to the other 2 balls and lower the noise detail, or decimate the middle one…but…I think for “starting” I already overdone this snowman project and should move on xD
