For some reason I am heaving issues with collision and trigger detection. From what i can tell I followed the code properly but my text is not updating. I have the cube checked as is trigger and the script is on the cube. the sphere is labeled player. I put a debug.Log in the if statement but it does not output so I assume it is not seeing the collision or the tag. Code Below:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class pickupHealth : MonoBehaviour {
public Text healthText;
public int pickupAmount = 10;
public int currentHealth = 50;
// Use this for initialization
void Start () {
healthText = GameObject.Find("Text").GetComponent<Text> ();
}
// Update is called once per frame
void Update () {
healthText.text = "Health " + currentHealth;
}
void onTriggerEnter(Collider col){
if(col.gameObject.tag == "Player"){
currentHealth += pickupAmount;
Debug.Log("player detected: add health");
}
}
}