Isn't it best practice to use bones to animate, rather than empties? Also, where can we get we get the rig? I don't see it…

Forum Archive Isn't it best practice to use bones to animate, rather than empties? Also, where can we get we get the rig? I don't see it…

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  • #6128
    jkutyla
    Participant

      Isn’t it best practice to use bones to animate, rather than empties? Also, where can we get we get the rig? I don’t see it in the download section.

      #24950
      Kent Trammell
      Participant

        I wouldn’t say bones are ‘better’ than empties. Bones/Armatures are great for self-contained rigs like characters but often mechanical systems don’t require that. Chris Kuhn builds some amazing mechanical rigs outside of the bone/armature system: https://cgcookie.com/course/rigging-train-wheels-within-blender/

        #24951
        jkutyla
        Participant

          I agree Kent, Chris is a very talented artist and I understand why you have him posted on cgcookie.com. I guess I am still too much a noob to understand why he wouldn’t use a bone rig. I was under the impression bone rigs made the dopesheet more organized and a bunch of other reasons. Thank you for your response!

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