Let’s say you’re creating an elephant or a dragon. These creatures will have all kinds of wrinkles, creases and bumps in their skin. I want those creases and to sometimes have a different color than the rest of the mesh, like being darker or lighter.
So when I’m sculpting or making materials, how do I tell blender to make part of a mesh a different color based on its distance from…er…hmm…distance from what? I don’t know…a low poly base mesh? Hmm…well you see the dilemma right? If I want a creature’s skin to be one color, but then I want their scales to be another color, how do I control that?