Is there any way to use this technique to generate a mesh?

Forum Archive Is there any way to use this technique to generate a mesh?

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  • #8375
    Ian Johnson
    Participant

      I really love the results you get with this technique and I’m a big fan of being able to procedurally generate landscapes. I’d love to use this trick with a current project of mine, however I’m concerned about being able to move the result to other software for further refinement. Is there any way to bake out the shader to the geometry, or alternate way to use these techniques that results in a static mesh?

      #28629
      Kent Trammell
      Participant

        Currently I’m not aware of a way to convert procedural displacement to a mesh with perfect accuracy. Someone else came up with an interesting solution but again, it’s not identical.

        #28630
        Ian Johnson
        Participant

          Well that’s a bit of a bummer, but that technique may actually still work out for me. As part of my plan was to sculpt out some footprints, I could always tighten up the muddiness at the same time. Not perfect, but it still saves alot of time. Thanks!

          #28631
          Kent Trammell
          Participant

            For anyone else wondering this, Ian discovered a solution and here’s a video of how to do it. Thanks, Ian!

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