Is making 3D improve your chess?

Forum Archive Is making 3D improve your chess?

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  • #15563
    maxcady
    Participant

      Curious question:

      Is there any chess players here?

      There is tons of factor why I’m good in chess and other times that I am not good. 

      But one of the factor is since I’m improving in 3D, I have the strange sensation that I’m improving at chess without even studying it. Do you think that 3D improve our chess in many ways?

      #76011
      Omar Domenech
      Participant

        I know where you’re coming from. I used to play lots and lots of chess and I can see the similarities. The technical part of 3D is lots of puzzle and problem solving and having to have a minds eye that can see in 4D almost for isolating things in the spiderweb of vertices and faces. I can see how that can be exercising the same brain muscles for playing chess. 

        #76012
        Adrian Bellworthy
        Participant

          Yes!
          Working out your brain muscle can have benefits, just like working out your biceps.
          💪

          #76013
          maxcady
          Participant

            Well I dont study chess. But I do video montage with mostly Sony Vegas, I’m learning 3D with Blender. I used to build the Ghostbuster’s costume with a fully fonctionnal proton pack. I learn by myself all the time in evertyhing I do.

            So I guess I keep my brain muscles active by default. 🙂

            Omar, I suck at chess. But I improved a lot without studying it by improving my skills with Blender. I think I improved by 175 points in chess since I started to be creative in 3D.

            Chess is a mind game. 3D makes me thougher. So I guess I am more enthousiastic when I play chess, so I win even more.

            Sometimes Blender makes me curse, cause it’s frustrating as to how you can have strange problems. Like today, I could see a extra face in face edit mode with the small dot. But as soon as I was in vertice or edge mode, I did not see extra vertice or edge. I was wondering why I got that result with one extra face. It was very strange, but I manage to find a solution to this, it wasn’t a ”merge vertices” problem at all. I’ve never undertood what happened. lol

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