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Forum Archive › Is it possible to save shaders designed with cycles node editor in HLSL format so they can be used outside cycles?
Is it possible to save shaders designed with cycles node editor in HLSL format so they can be used outside cycles?
I’ve never heard of HLSL format and a quick search didn’t shed any light on it for me, at least not in the context of Cycles. So I’d say no it isn’t possible to export to that format. Take a look at this thread for more: http://blender.stackexchange.com/questions/1817/for-which-formats-are-cycles-materials-completely-and-accurately-exported