Is it possible to retopologize… THIS ??? ! (Even with the retopoflow addon)

Forum Archive Is it possible to retopologize… THIS ??? ! (Even with the retopoflow addon)

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  • #9906
    galledark
    Participant

      Hello there, here is some creatures that i made a couple of weeks ago ๐Ÿ™‚
      Is it possible to retopologize them ???
      They are around 1 million of polygons each (yeah i know thats a LOT), and all the spikes that you see are made with the snake hook brush (they are not separate elements).

      I tried with the retopoflow addon and… the software seems to ignore the spikes:

      I also tried the shrinkwrap method but…. the same issue happened:

      Am i triyng something impossible? xD

      #38752
      Thibaut Bourbon
      Participant

        @galledark 

        It’s not impossible, I think you’re however using an inappropriate strategy for the retopo. I would place a circle at the basis of each spike and generate quads along the splike’s height, like a cylinder;

        Good luck!

        By the way, cool creatures!

        #38753
        galledark
        Participant

          @tbrbn Thanks again thibaut ^^.
          It works indeed.
          … I just realise the amount of work i have to do now…. 0_0′
          Why did i get so crazy with thoses spikes ? xD

          Thanks for the compliment ๐Ÿ˜‰  

          #38754
          Mark Smith
          Participant

            not impossible but not simple either…   ๐Ÿ˜€

            #38755
            Thibaut Bourbon
            Participant

              @galledark  you could duplicate one spike and place the copies at the correct position, and then stich them together. Then make some modification on each of the spike (using proportional editing for exemple on the tip), that could save some time rather than going through the same retopo process over and over ๐Ÿ™‚ 

              Have fun ๐Ÿ˜›

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