Is Blackmagic eGPU for Mac good for Blender?

Forum Archive Is Blackmagic eGPU for Mac good for Blender?

Viewing 6 posts - 1 through 6 (of 6 total)
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  • #10099
    Lok Sang Ho
    Participant

      Hi,

      I am considering getting the following setup for my 3d work:

      – Macbook Pro 13 inch (2018)

      – Blackmagic eGPU

      I am wondering if this setup will allow me to get the most out of Blender, as that is primarily why I am considering the upgrade.  Would I be able to use “GPU Compute” for rendering under Cycles Render, and also would I need to install “AMD Radeon ProRender for Blender” (https://pro.radeon.com/en/software/prorender/blender/) to maximise the performance?

      Regards,

      LS

      #43761
      Simon Buz
      Participant

        Hi, ProRender is a different rendering engine so when you will render in Blender you will have to chose if you want to render with Cycles or with ProRender. Besides ProRender has other shaders too, if I remember correctly.

        #43762
        Will
        Participant

          I have the same setup (2017 MBP 13 inch).

          The eGPU is recognised and used by Cycles. It also works with ProRender (using Cinema 4D).

          I’m away from my desk at the moment, but I can run the Cinebench and Blender benchmark tests when I get back later today.

          #43763
          Will
          Participant

            The Blender Benchmark app gave the two results below doing the GPU Quick Benchmark:

            • bmw27 – 14:28
            • classroom – 22:58
            • Total:  37:25.77

            Not sure that the cinebench result is terribly meaningful for this, as it’s just an OpenGL test. That gave 62.92 fps, for what it’s worth.

            #43764
            Lok Sang Ho
            Participant

              @williama Thank you, that’s very helpful.

              #43765
              Lok Sang Ho
              Participant

                @svetimas Ok, thank you.

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