Ingmar’s Polybook

Forum Archive Ingmar’s Polybook

Viewing 15 posts - 1 through 15 (of 71 total)
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  • #13253
    Ingmar Franz
    Participant

      Here is the place where I would like to share my Blender projects, document my progress and hopefully get some feedback about what’s already good and what can be done better and/or faster.

      #62132
      Ingmar Franz
      Participant

        I’ve recently started modeling a “Corvette Stingray” following Chris Plush’s course “Master Car Creation in Blender”.  The “Viewport Rendering” below shows the “Hood” and the “Bumper” being shrinkwrapped onto a “Guide Mesh” (wireframe display):

        #62133
        Ingmar Franz
        Participant

          The basic bumper mesh (without grille and blinker in it) is now finished with the blinker holes cut out:

          #62134
          Ingmar Franz
          Participant

            And the “Guide Mesh” so far which serves as “Shrinkwrap Target” for the final panels:

            #62135
            Matthew Fricker
            Participant

              This is all looking really clean! 

              #62136
              spikeyxxx
              Participant

                Looking good already, but some of the sharp ‘edges’ seem to be a bit too sharp (especially on the side ); the metal still has some thickness after all.

                Well, as this is the Shrinkwrap Target, you might be able to use some offset to round them a bit, but then the softer edges might suffer…

                Still, looking quite spectacular!

                #62137
                Ingmar Franz
                Participant

                  Thank you, Matthew and Spikey, for your feedback and encouraging words 😀! I will take care of the sharp edges and probably Chris Plush will tweak them later in his course since he is very precise in his work. Some sharp edges won’t be visible in the final panels due to cutouts for lights (front and backside) and vents (sides). The final model created by Bennie Griffin can be seen here.

                  #62138
                  Ingmar Franz
                  Participant

                    Happy New Year 2021 to everybody here on CG Cookie 😀:

                    #62139
                    Ingmar Franz
                    Participant

                      Just a quick “appearance” of my “Treasure Chest” from Kent’s “Modeling, Texturing and Shading a Treasure Chest in Blender 2.8” course:

                      #62140
                      Matthew Fricker
                      Participant

                        Nice work! 

                        #62141
                        Ingmar Franz
                        Participant

                          @frikkr Thank you, Matthew 😀.

                          #62142
                          Ingmar Franz
                          Participant

                            I’m currently trying to model a human head. Getting it looking good from every angle is really tricky:

                            I’m looking forward to @theluthier ‘s course on “Character Portraits” 😀! There, it seems to be so easy 😉 !

                            #62143
                            Ingmar Franz
                            Participant

                              After working on the eyes mainly and reducing the head’s depth (orientated in global Y):

                              #62144
                              Ingmar Franz
                              Participant

                                One simple test with harmonic particles here.

                                #62145
                                spikeyxxx
                                Participant

                                  Still seems to work 😉

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