Hey Jonathan! So far I am really enjoying the course, especially how you explain why certain things are done in regards to hard-surface modeling techniques.
I am really interested in the bit in this video where you “fix” the normals around the slots of the pot by duplicating the other half.
1. It’s a really neat workaround, but when we’re “in the field” with a different model, what tells you this technique would be a good solution? In this case of Pothead, what told you “Ah, I can just steal the normals from somewhere else!” ? I would love to know what hints to look for to spot good situations to use it.
2. Maybe I should just wait and see what happens later in the course, but I’m wondering:
If I’m modeling hardsurf for games and use this normals trick, would it eventually be baked down into the model (where we can delete the hidden duplicate helper object) if it was perhaps put into a realtime engine, or is it mainly a visual trick for renders?
I’m sure all these might be explained by my misunderstanding something fundamental about how normals work haha.
Thank you so much for the excellent course and your time! 🙂