I recently saw this Corridor reacts video, and wondered how one could approach this with modern tools.
Or more specifically, would it be possible (and if so how), to rig a face to be animated in such a style?
Video Timestamp | 1:07
Also a bit of a challenge for anyone who has spare time to give this a shot, would be interested to see what you can come up with.
It doesnt matter how the character’s armature is setup, the primary idea is that you have a subd Plane that servers as the geometry from which the face extrudes from/deforms.