My plan is to sculpt snake scales onto a cylinder and then bake the details into that cylinder so animations I use run smoothly.
But, there’s a catch: in order to do this, I’d have to sculpt each and every scale manually, but that defeats the purpose of blender being blender! Snakes have several different types of scales: top and bottom head scales, and then separate top and bottom body scales.
Is there a way I can copy and paste a cylindrical projection of scale patterns further down the cylinder of a mesh I’m sculpting? This is like using a texture brush, but instead of a brush, it wraps around the entire cylinder.
Is that possible? How else do I repeat a detailed pattern I made?