I would like to have a button, that when I press it, it instantiates a prefab at a certain location. For me that sounded super easy, if I was to use a key I could just do if getbuttondown “R”, then instantiate (Object,Vector3,Rotation) etc. etc. etc. But with buttons, it only calls functions certain functions, and public voids are not one of them. Any advice on how to do that? Ironically all YouTube tutorials are so focused on SceneManager, that no one shares how to use anything else but Int based buttons. Thanks!