Well, this is a turn that I din´t expect 🙂
My GPU memory went through the roof and now it refuses to render my scene. Could it be the geometry nodes or the trees? Suppose the trees could be a problem since it has a lot of polygons. I guess the volume scattering made it worse now that I think about it.
I tested to turn on and of the trees and it did lower the GPU memory usage. As did the grass. Should I perhaps model the trees with lower polygon count?
But could you please advice what to do?
For the record, I have a DELL Precision laptop with a 11th Gen Intel(R) Core(TM) i7-11850H @ 2.50GHz, 32Gbt memory and a NIVIDIA RTX A3000 Laptop GPU with 6Gbt memory. I guess the card memory is a bit low?
Thanks for a supperb tutorial!