I need to animate the weapon but Keep its origin at 0

Forum Archive I need to animate the weapon but Keep its origin at 0

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  • #13514
    simplecryptic
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      I need to animate the weapon  but Keep its origin at 0

      #63003
      Jonathan Lampel
      Participant

        In what way do you mean? In this workflow the origins of the armature object and the character object are both at 0 already since the attachment to the hand is via bone constraints. 

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