I like the result, but feel like I learned bad habits… recommendation for next course?

Forum Archive I like the result, but feel like I learned bad habits… recommendation for next course?

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  • #15551
    Chris Sukovich
    Participant

      I am happy with how my console came out, but worry that I learned some bad or lazy habits for modeling without thinking about edge flow. I know this course is supposed to be an introduction, but I just tried to model a simple iPhone in the same way (setting up all the cutout shapes as one object) and am getting some really nasty results. I don’t know how to move from this type of modeling into perfect edge flow so that I can apply subsurf modifier and get nicer/smooth geometry.

      Which course would you recommend to take modeling a step further and think about topology? I just completed the Mesh Modeling Bootcamp as well, but still feel a little lost on how to make something as simple as an iPhone with good edge flow.

      Thanks!

      #75959
      Adrian Bellworthy
      Participant

        Hey Chris,

        What you learned in this course is not bad or lazy habits, and it shouldn’t make you feel like you’re doing anything wrong, because you are not.
        When modeling, especially later on along your Blender journey when you are creating a scene of 10, 20, 30 or more objects, quick efficient modeling is your friend. So, definitely not bad or lazy habits.

        There are different techniques to modeling. When using the subsurf modifier, you do need to think more about edge flow and quads and holding edges. The console doesn’t use the subsurf modifier.

        Try the Pothead Course next. In this course you will learn more about edge flow and holding edges when using the subsurf modifier.

        And there is always the Mesh Modeling Bootcamp.

        Happy Blending!

        #75960
        Omar Domenech
        Participant

          Yeah, just as Adrian said, it’s not lazy, just different workflows. Your approach will depend on your situation. Here’s other courses that heavily use edge flow, holding edges, subsurf, etc. They are oldies but goodies, with timeless knowledge:

          https://cgcookie.mavenseed.com/courses/modeling-a-sci-fi-helmet-in-blender

          https://cgcookie.mavenseed.com/courses/modeling-a-post-apocalyptic-vehicle

          https://cgcookie.mavenseed.com/courses/introduction-to-hard-surface-modeling

          #75961
          Jonathan Lampel
          Participant

            Also, if you get stuck trying to apply these principles to your own project like an iPhone, feel free to post about it in the community or in the Discord chat! 

            #75962
            turtlelearns3d
            Participant

              Just wanted to add…If you’re looking for something that focuses on topo flow then Pierrick Picaut’s course might be the ticket.

              Jonathan’s course is a perfect precursor to it imo! … Because I had loooads of trouble trying to do Pierrick’s first but I feel more prepared to go back to it now that I’ve taken this one. 😀

              https://www.p2design-academy.com/p/the-gameboy-project

              Good luck! 

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