I just spent more time on that screw than this entire gun

Forum Archive I just spent more time on that screw than this entire gun

Viewing 4 posts - 1 through 4 (of 4 total)
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  • #15501
    Chris Sukovich
    Participant

      Such a challenging thing to get right. I am still not 100% happy with it. Would love to know the proper way to model this.

      #75774
      Shawn Blanch
      Participant

        A cylinder set to 8 sides and then a boolean rectangle object to cut out the sides would be a streamlined way to go with it. You may need to clean up a little but shouldn’t be terrible.

        #75775
        Martin Bergwerf
        Participant

          As simple as it looks at first glance, this kind of screw is (almost?) impossible to make perfect with Subsurf modeling.

          The logical thing to do, is to not use a Subdivision Surface Modifier (make the screw as a separate Object), something simple like this:

          Screw.png

          This was made from a default Circle (I know, it’s easier to start with a Cylinder…); the  number of Vertices influences the width of the slit.

          And long live the N-Gons! (I remember the time when N-Gons weren’t yet supported in blender….)

          #75776
          Omar Domenech
          Participant

            I agree, that screw is not Subdivision friendly. Best way to approach it would be with the Auto Smooth trick and a bevel modifier.

          Viewing 4 posts - 1 through 4 (of 4 total)
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