I have not been able to replicate a good cloth sim for the past two days. I keep trying and I am having issues at the shou…

Forum Archive I have not been able to replicate a good cloth sim for the past two days. I keep trying and I am having issues at the shou…

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  • #6021
    dieselcookie
    Participant

      I have not been able to replicate a good cloth sim for the past two days. I keep trying and I am having issues at the shoulder where the pining is. Mesh keeps becoming garbled up and unusable. I swapped to the exact values used in video and cannot replicate a smooth cloth sim on the pinning areas. Not sure what else to do.

      #24792
      Kent Trammell
      Participant

        Hi @dieselcookie – It’s likely less about the values and more about the quality of the collision object. Did you decimate your sculpt to create a less dense version for cloth collision?

        #24793
        Megan Sheldon
        Participant

          I’ve been having the same issue as well. Pinning seems to cause the vertices around the pins to react unpredictably and ignore gravity. I made sure that there were no intersections between the cloth object and the collision object, the collision object was properly decimated, and all object transformations have also been applied. I can’t seem to figure out what the problem is. This kind of frustration with Blender’s cloth sim happens every time I’ve tried to use it for practice or otherwise. >_<;;;

          I’ve included a google drive link to my .blend file and some screen shots: https://drive.google.com/open?id=0B-Nbo5YZpNanSk9ydC1CNWgwMk0

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