I have just started this section of the Piero Series…and noticed my Root bone seems to now be missing? PLEASE don't tell…

Forum Archive I have just started this section of the Piero Series…and noticed my Root bone seems to now be missing? PLEASE don't tell…

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  • #5163
    phoenix492
    Participant

      I have just started this section of the Piero Series…and noticed my Root bone seems to now be missing? PLEASE don’t tell me I have to start all over again. Is it as simple as creating a new bone? What needs parenting to it?

      #23553
      phoenix492
      Participant

        I may have figured it out – I created a new bone called Root, and then parented the CTRL_Torso and CTRL_Foot to it…and it seems to work. Is this correct?

        #23554
        phoenix492
        Participant

          Never mind – I made a big mistake. For some reason, all of the tutorials bones appear parented via the dotted line to the root bone – Actually it’s to a little orange dot located at the root bone. My little orange dot is actually halfway up the model – I have no idea whats going on lol

          #23555
          Kent Trammell
          Participant

            The orange dot represents the “origin” of the object. I don’t think it’s too big of a deal for it to be halfway up the model. But generally I like the origin to line up with the model’s origin at the world origin point. You can try moving the rig/model’s origin there in object mode by selecting both objects and hitting “CTRL + A” to apply translation, rotation, and scale transforms. If that breaks stuff, then forget it – leave the origin where it is.

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