I have a model I'm working on for practice that looks okay when in object mode, but when I put it into edit mode, there's …

Forum Archive I have a model I'm working on for practice that looks okay when in object mode, but when I put it into edit mode, there's …

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  • #4095
    fenrisnbyakko
    Participant

      I have a model I’m working on for practice that looks okay when in object mode, but when I put it into edit mode, there’s this strange shadow that makes the model look incorrect. Not sure how to word it exactly, but here’s a picture. Is the mesh okay, or did something go wrong? https://drive.google.com/file/d/0B93qcyOtIKH4X3F2c0plMGt6a1E/view?usp=sharing

      #22005
      fenrisnbyakko
      Participant

        Thank you! I will do this. : ) I initially had the shape in a few different sections, the first third, middle and last, but dissolved the faces together thinking to be clever to save on some faces. I will add an edge. I do have a follow up question though. This is a blade for a sword model i’m practicing with. I plan to make the hilt, grip and pommel out of separate shapes. I took a class in college using Maya, and that required that you fused vertices of separate meshes together to create one coherent mesh. Do you need to do something similar in Blender? Or can you just smack the objects together and join them?

        #22006
        fenrisnbyakko
        Participant

          I will keep them separate then. Thank you again. : D I appreciate it, and am enjoying the lessons so far!

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