I cannot beval the slots

Forum Archive I cannot beval the slots

Viewing 15 posts - 1 through 15 (of 19 total)
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  • #15803
    Thomas Mariani
    Participant

      I have read the answers to this question and I checked my Verts, they are all merged by distances and it said 0 Verts merged which means it did not need any. I checked all my normals and it showed all blue and I use the Alt+N just to make sure. No matter what i do, those slots will not bevel

      #76975
      Yaseen Noor
      Participant

        Are you using normal means to bevel or the bevel weight? (Press N to bring the item/tool/view sidebar)
        If so, then double check if you applied scale.

        Bevel Weight.png

        #76976
        Omar Domenech
        Participant

          Yeah the scale is the most important, check it’s applied. Because your object can have the scale all messed up and your Bevel be tiny compared to the object and it’s not showing up because you can even see it since it’s so disproportionate compared to the sizes. 

          #76977

          I am also having the same issue. When i try to bevel them one at a time it works until all of a sudden poof. they break when a reach a one of the slots. They wont all bevel a the same time. Im trying 0.4 as value on the Edge  Data mean bevel weight or 0.45Bevel_issue_2.jpgBevel_issue.jpg

          #76978
          Martin Bergwerf
          Participant

            Hi @deathjdstn and @FrixTheBlenderNoob ,

            If you are still having problems and care to share your .blend file (post a link here, using something like GoogleDrive or Dropbox or so), I (or someone else) will have a look at what is causing this (not necessarily one and the same thing in both cases).

            #76979
            Adrian Bellworthy
            Participant

              @FrixTheBlenderNoob , your screenshots show you are using vertex select, try using edge select as in the lesson.
              Using vertex select also selects unwanted edges in between.

              #76980

              A link to my onedrive project folder

              https://1drv.ms/u/s!ArvMjznIHWvbhZR9ksNP35tbBfzIUg?e=K7UpEx

              I tried both vertex and edge select and it did not work.

              #76981

              I disabled clamp overlap and now it works but not for one of the sides. As you can see the it doesnt bevel the buttom edges. I can’t find any duplicate vertices. -01-10_064710399.png

              #76982

               -01-10_081408467.png-01-10_081423855.png

              I even did the slots again cause i extruded along the global Z axis unlike the video. But that didnt fix the issue either.

              #76983
              Martin Bergwerf
              Participant

                Hi Frederik @FrixTheBlenderNoob ,

                The problem seems to be the Angle here:

                Console_2.png

                I also made those insets go straight up for good measure, but I don’t know if that is actually necessary.

                The result:

                Console_1.png

                #76984
                Martin Bergwerf
                Participant

                  And to get those Faces straight, you can for instance:

                  Select these 4 Vertices, F to fill them with a (temporary) Face and make a new Transform Orientation:

                  Console_3.png

                  After making the new Orientation, you can Delete that Face (Blender will remember the Orientation).

                  Select these Faces and make a relevant Vertex the Active one, for instance this corner Vert (and use Active Element as Pivot Point):

                  Console_4.png

                  Then S, Z, 0.

                  You’ll still have to fix those insets, but I’m sure you are able to do that.

                  #76985
                  Omar Domenech
                  Participant

                    Remember, most of the time is easier to start again than to keep fixing old problems. You’ll get faster and develop a sense on how to avoid the pitfalls you’ll likely encounter later on.

                    #76986
                    Adrian Bellworthy
                    Participant

                      @FrixTheBlenderNoob , if you disabled clamp overlap, you probably have double verts.

                      If you have already tried merge by distance, and got zero deleted. Try again, and this time in the Adjust Last Operation window increase the merge distance from the default 0.0001, try 0.001. Keep an eye on the whole mesh, in case you go to high and remove verts you want to keep

                      #76987

                      I am having the same issue here. Tried to merge and check face orientation, everything seemed to be alright. https://drive.google.com/file/d/1cfbBYCWpr31tNftpDbAXBasO_1Iu8Qj9/view?usp=sharing this is my project, please help me :’)

                      #76988
                      Martin Bergwerf
                      Participant

                        Hi Enrico @Sir Pegassi ,

                        What exactly is your problem? Beveling seems to work just fine in your file:

                        Console_Bevel.png

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