HUMAN: Realistic Portrait Creation | More Info

Forum Archive HUMAN: Realistic Portrait Creation | More Info

Viewing 15 posts - 16 through 30 (of 47 total)
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  • #71008
    Kent Trammell
    Participant

      That means a lot coming from you, Keith. Thank you 🙂

      I think alot of people are going to level up from Human

      Can’t wait to see it!

      #71009
      John Sanderson
      Participant

        So excited!!! Thanks for all you do Kent! You’re courses have definitely changed my life for the better, and I am very much looking forward to this. 

        #71010
        Kent Trammell
        Participant

          Aww man thank YOU, John! 🙏

          #71011
          safraley@gmail.com
          Participant

            Hi Kent, really looking forward to this. Should we expect to be able to use the model we create from this course as an animated model, or is this purely meant to be portraiture?

            #71012
            Kent Trammell
            Participant

              I’m glad to hear you’re looking forward to this course! To be clear, the end goal of this course is static portraits. BUT the techniques are definitely conducive to rigging and animation. The second chapter covers retopology (for optimizing our sculpture and preparing it for high-poly detail sculpting) where the mesh structure is deformation-friendly.

              Most of my professional experience leans toward animation so I rarely teach something that can’t work that way. The only major components not taught in the course are teeth and a tongue.

              #71013
              Ben Reichel
              Participant

                ‘Start Course’ button on the Human home took me to the chapter 5 intro for lighting instead of the chapter 1 course intro.  I’m not sure if it was just me and not a huge deal but wanted to let you know.  

                Thanks for all of your hard work putting this course together.  I’m so excited to dig in.

                #71014
                thegopes
                Participant

                  Huzzah! It’s here. Seeing the trailer for this is one of the things that got me back to Blender. I want to rush into the class, but going to be patient with this one — going through some of the fundamentals to brush up first. In any case, just wanted to say hi, and mention I’m excited to get started! And congrats on the launch. Hope you take some time to celebrate. Two years on a single project. What a huge achievement. Cheers!

                  #71015
                  safraley@gmail.com
                  Participant

                    tks much Ken!

                    #71016
                    Will Sayce
                    Participant

                      This course looks truly amazing. Watched the first couple of videos on the planes of the face, and Im just wondering why you chose to sculpt through the lumis method here when it feels like you could create a low poly head with the same lumis method and use that as the base for further sculpting, and do it in a fraction of the time.

                      #71017
                      Andrea Weikert
                      Participant

                        Hi @theluthier, huge congratulations on releasing the course. I’ve been sooo looking forward to it and hope to follow it in the next weeks (and months and years ;)). Unfortunately been very busy the last couple of months with work and will still likely be for some time, but planning to do my best and carve out as much time as I have. 

                        Currently watching the live stream and can’t wait to start with the first videos afterwards!

                        Cheers,

                        Andrea

                        #71018
                        Kent Trammell
                        Participant

                          Thanks for this @thegopes 🙏

                          I want to rush into the class, but going to be patient with this one 

                          That’s the right idea! Taking your time will pay off with this one. And really any advanced course 👍

                          #71019
                          Kent Trammell
                          Participant

                            That’s a interesting point. I’m trying to think through that approach with regards to polygon modeling being more intuitive or less intuitive…personally I’ve always found organic polygon modeling to be extremely difficult and unintuitive. Before digital sculpting came along, modeling a face or a creature or a human body was mind-melting. So it could just be the way my brain works, but sculpting is incomparably more intuitive imo; even for simplified planes of the head.

                            That said, you should definitely try doing it with polygon modeling! If you find it’s more intuitive for you then that means it’s the right way for you. Please @ me if you do!

                            #71020
                            Kent Trammell
                            Participant

                              Hello again, Andrea! I’m thrilled to read about your excitement. Thanks for sharing 🙏

                              planning to do my best and carve out as much time as I have. 

                              Definitely take your time! Don’t rush it. Please @ me when you post progress / results!

                              #71021
                              David Soares
                              Participant

                                Congratulations Kent and thank you!

                                2 Years of dedication is huge. 

                                Now I am even more impressed then before with you guys.

                                #71022
                                Kent Trammell
                                Participant

                                  Thanks so much, David! 🙏🙏

                                Viewing 15 posts - 16 through 30 (of 47 total)
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