How to model a round shape of several pieces?

Forum Archive How to model a round shape of several pieces?

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  • #17258

    Hi!

    Does anyone know if it’s possible to make a floor or table that looks like a circle composed of wooden parts? Without making it look like that using materials and textures.
    Do you have to model an individual piece and then put them together or can you make a cylinder and make it into separate pieces somehow?
    derhowtobuilduyi.png
    #83073
    Martin Bergwerf
    Participant

      HI student @546_student , Merry Christmas!

      I’d start with a Plane, cut some Loop Cuts, Bevel them and Delete the newly created Faces and use a Boolean Intersect with a Cylinder. Then give it some thickness:

      Table.png

      You can also start with a Circle (Filled with an NGon) and connect ‘opposite’ Verrtices, where you want the cuts, with J and the, Bevel those cuts and Delete the Faces. Then add thickness. This will give you planks of varying width.

      #83074
      Omar Domenech
      Participant

        Yeah this is the thing with modeling, it’s like we have to develop a Neo sight on what’s the best approach to get to a result. We are very used to a straight linear way but the more you model the more you see different and optimized paths to get to a result. And that only comes with modeling a lot.

        The modeling a soccer ball is a good example of this, you’d never get to the end with a straight forward normal path, you have to go all Neo on it:

        https://cgcookie.com/lessons/modeling-a-soccer-ball

        #83075

        That works! Thanks 🙂

        floorod.png

        Yeah! The soccer ball video is a good example, thanks for the suggestion. Really shows me you have to think more advanced to get the result you want.

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