HI shanr, if I understand correctly what you mean, you could start with something like this:

and then press V, ( Enter), G, Z to get something like this:

You will need a few more edge loops at the bending ‘corners’ (use CTRL+B, for instance..), but then you can add a Subdivision Surface Modifier and a Solidify and that’s basically it…

And with very little effort you already have something like this:

Depending on how close you get to it, you can make more or less detail