I am trying to create a handrail that perfectly follows the angle of my staircase. I’m currently using a Screw Modifier with an Empty as the axis object. However, because I had to move the Empty along the XYZ axes to align with my stairs, it is no longer at the world origin or the 3D cursor.
This seems to be breaking the modifier? (i really dont know), and the handrail won’t follow the stairs correctly. I also cant move my empty because if i do so my stairs wont be correct anymore
Does anyone know a way to make the handrail follow the staircase perfectly? I want to avoid “eyeballing”. I’m also looking for a non-destructive workflow—I’ve seen a few tutorials, but most of them use destructive methods.
Any tips on how to fix this?




