Can I please ask for clarification on how the instructor achieved such high level of brush detail? In the beginning of the tutorial his screen shows only a Multires modifier with the level viewport set to 0. Although his screen shows a nice clean sphere, applying only this modifier with viewport set to 0 shows only a square. He did say his sphere has 1.5 million faces, so I instead hit “Ctrl 5” (had to delete the multi res modifier because that set the level viewport to 5) to create a subdivision modifier, then I set the levels viewport on the subdivision modifier to 9 and applied it, which gave me 1.5 million faces.
However, using the brushes at this high level still did not give me the crisp details we see on the instructor’s screen. Instead, my brush sculpts are still pixelated. I believe I have matched the brush settings exactly, so I don’t understand what else I need to do.
Can I please ask for some additional instruction on this point?
