Hello everyone!
I built up this character with Blender:

It has different animations with which I exported my character to Unity.
Once in Unity, I found out this problem when I tried to configure the Rig into Humanoid:

As far as I can understand, it basically says that the configuration is not possible because ‘Head’ bone is not found, whereas in the firts picture you can see it does exists. So, what’s the problem and how can I fix it?
I used this tutorialto do it: https://www.youtube.com/watch?v=h8oI0n5kAIg&t=193s I think I’ve done everything well up to this point.